Can you work inside our existing place?
Yes, that is most of what we do. We can work from a copy of your place or join your team via Team Create and Rojo. The first step is a short read-through of the existing code so our estimate reflects reality rather than optimism.
Do you take payment in Robux?
No. We invoice in US dollars through our Delaware company, with a contract and a real invoice. It keeps the engagement professional on both sides and means you are not converting at a loss through DevEx.
Who owns the code?
You do. The place, the scripts and all assets we author transfer to you, with IP assignment signed before work starts. You also get the Git repository, so you are never locked to one .rbxl file on someone else's account.
How do you stop exploiters?
By never trusting the client. All state that matters lives on the server, remotes are validated and rate-limited, and suspicious patterns are logged so you can act. No system is unbreakable, but the common duplication and currency exploits are closed by design rather than patched later.
Will my game be successful?
We cannot promise that, and anybody who does is selling something. Discovery on Roblox depends on retention, play time and your own marketing. What we can promise is that the game will not lose players because of lost saves, lag, exploits or broken monetisation.
Can you help after launch?
Yes, through the live ops retainer: a fixed block of hours each month for features, events, balance changes and incident response, with no long-term commitment. Many clients start with a single system, then move to a retainer once the game is live.